I approve of this flash. Longer segments would be my only want from it, as it is a great, and (in this form) non-annoying song.
While this one pales in comparison to the first one, it's not bad, though the first one was way more random and out there, this one actually had "focus" with the buttsex jokes strewn throughout, and.. well just didn't have that charm like in Metal Gear toast and the first one of these. While those made me laugh quite a lot, this barely got a few chuckles out of me.
Ha, this reminds me of some battles from 6, 7, 8, and 10, where if you killed the final enemy, then died (from stone, poison, doom, ect..) you'd win, get the loot, and somehow come back with that last character alive as if nothing ever happened to them.
Back on track, great flash film, as many (to nearly all) of your others ones before EBF are. I only say before EBF because there's none made after that, if I recall right. Regardless, this one, BM5 (black mages 5) and OMFB (One More Final Battle) are my 3 favorite flash films from you.
A fun game, though it can be really laggy at times (flash 12 is at fault, not you, at least I think...) and there is little to NO info about many, many of the things in this game.
While many people (I count myself in this category) know what each stat does VERY basically, there is nothing telling you (or those who don't touch rpgs very often) what Str/End/Agl/Lck do, what the difference is between a an increase versus a boost to a given stat. There is also no info about what many of the weapon stats/levelling systems do. Damage is obvious, the bigger the better, but things like recoil, weapon fusion, why leveling the bank/shop matter, and the list goes on.
I also want to criticize the weight system. Why does EVERYTHING you possess count against your weight limit? "Oh, I bought this rifle, but I didn't equip it. Well, better lug it around with me in battle anyways!" My suggestion for this would be to only count what you take into battle against your weight limit. My next issue with this weight system is AMMO WEIGHS A TON! I understand carrying a bunch of ammo weighs you down, but with how much your rings weigh (god forbid you use any weapon addons... Not to mention the weapon itself.) It's a little excessive to me that a pistol bullet weighs more than an smg round, and weighs as much as a carbine round.
Finally, is it me, or is there no option to turn the graphics/effects down? It would be nice to be able to turn those things down when you're being swarmed by about 30 enemies at once, with at least half of them firing together. The graphics and sounds are decent, but again, sometimes we need to turn them down for those "thick of battle" moments.
On the good side of things, I really like the achievements. I really enjoy a game where achievements ACTUALLY MATTER by way of giving a small reward for doing them. The guns are nice and varied, with the carbine having the ability to alt shotgun/launcher making it even more of a good gun to carry. Also, the ability to buy more ad credits is really nice (when it pops up in the shop) for when you reaaallly want X enemy modifier or to fuse more weapons together. The "ads" sre nice in that you use them to also throw money at the player (in terms of money/credits floating about over the ads, making them less intrusive.) The shop selling what you just sold them has saved me twice so far, once selling my great pistol, and once when I accidentally sold instead of bought new grenades.
Overall, I give it a 4/5, And I hope to see more from you guys in the future.
A really good game, if I say so myself. I do have some creative critism (and some that's not so creative):
1. When upgrading gear, you have to click each piece for each character, and you can only upgrade what's equipped. I would like to suggest an "upgrade all" button, where if you have enough gold, it levels everything up a level for you (turns 32-36 clicks into 3, click upgrade all, confirm, leave blacksmiths, hehe.) if you don't want something boosted (money constraints or such) you could use the current system to unequip that specific item.
2. Exp scaling: This one drove me NUTS. I just beat Ultimate Dargon at Party level 28. When I finally beat his third form, I got ONE Exp point. ONE. After getting the ulti skills for my party (Omnislash, Typhoon, Outbreak, and Healing Water) I smashed Dargon, and promptly, at L25, rushed my way down to L50, laughing as I destroyed everything with ease (except Bunches. Blizzard HURTS.) I noticed that as the dungeon level got further ahead of my party level, exp sharply fell off until I got 1-3 xp a monster.
3. Gambling: using the same file (slot 2 instead of slot 1 though.) I used to beat Dargon, I decided for the hell of it, to waste all 2.3 Million coins I had on gambling. Not using it before I expected it to give me random items from white to orange rarity equal to what I had been finding on my rushed trip downwards to 50. Sadly that wasn't the case and I was bummed to find out it gives you items equal to your current level. I would like to suggest you make the items you gamble for equal to the furthest level down in the dungeon you've gone to. While this does make it easier for people who rush down like me, it's a double edged sword, as the further down you go the more it costs to gamble for items.
4. HP levels: I would think that a mage/rogue/healer, would end up with a lower max hp than a warrior, but my healer and rogue have more hp than the mage and warrior.
That's all my criticism. I absolutely LOVED the zombie defense game, even if I only beat expert like 6 times (can't feel my wrist after that, but the music was so catchy!), I loved the story, simple, with a good amount of laughs (I.e. I carried this fat guy around for nothing!?), the slime feeding idea was cool, but I didn't use it much (see: gambling issue) unless I had 5 high grades, those seeds are nice to have for random boosts. I especially liked the unique paths for each character, as in most games a rogue is a rogue, but here their elemental affinity makes them have different skills. (two healers may both have regen or harden all, but Healing Water is an awesome spell compared to Holy Light.)
...whew, lot of writing there. I look forward to the second installment of this game. Max score for this game.
Tripping all the way through a 18665, hehe.
A good game I "tripped" upon a few years ago, and have been trying to beat a measly 10k score I got in my first game. still playing it today and enjoying it as always. A simple, but effective timekiller.
Man, this really embodies the moment in your series after Satan cuts Leo into like 7 pieces with his razor claws and the pain and heartbroken guilt Satan feels afterwards.
I have nothing else to say, other than a great song.. Well, except to suggest trimming the song at 1:09 as the rest is just silence.
started off a tad off key...
in my opinion, but that seemed to be forgotton fast as i felt like i was running super fast through a city that was coming down on top of me. Nice man!
hehe, great! and thx for 10 :)
this really isn't my best one... so it's better you check outta some other stuff i made ;)
hellz yea! raptor FTW!
god i remeber that old dog of a game. loved the auto turrent lol. But AWESOME song man!!
yeah man! I liked the dumb fire missals. lol
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